Platform: Nintendo DS
Developer: Team Ninja
Following a weekend in Northumberland, the charger of my DS Lite was packed away and in the excitement to get home and play Ninja Gaiden Dragon Sword, it became lost in a Tupperware container for 9 days.
The game is designed to move at the pace of penmanship, but not at the pace of batterymanship or lostthechargermanship, which is a shame, as Team Ninja really could have held the game back to “finish up” some of these flaws, instead of rushing it to market.
Amazingly there was no option to select regarding this particular problem and the in-game mapping system did not indicate what the required power device was.
After reading GameFAGS it became clear that I need to continue the hack and slash on my spare DS.
The use of the large console and a flimsy extendable stylus was embraced by the superb mechanics of the game and I was soon wrapped up in multiple grip-styles and stylus holding techniques. Both of these variations allowed for complex control and fighting system which became second nature after a short while.
A slow start, but a completely worthwhile playing system. Good Job.
Having moved to the DS Phat I was impressed indeed that the speakers were in fact LOUDER on the old machine and considerably clearer, with some of the top-end being muffled due to food/dust/crud littering the speaker-holes.
Team Ninja have brilliantly incorporated subtleties in the aural presentation which alleviate any food-based soundtrack difficulties. The Ninja Gaiden manual cleverly advises us to use the stylus in all situations and a small poke with the stylus tip cleared dust and fluff from out of the speaker slot, allowing even more enjoyment of this amazing title.
A truly magnificent achievement.
Another area the game excels in, much to my surprise, is in its graphics when being used on the outdated DS.
Although the screen has a large scratches on the lower (right) touch-screen part, Ninja Gaiden make easy work of these performance inhibitors and ran it’s pre-rendered blood-spilling beautifully and smoothly.
The spare handheld offers less grease-spots that it’s newer “Lite” counterpart and the developers really did an awesome job of preempting the low levels of natural light by my sofa, which completely made-up for the slightly dimmer screen brightness.
An awesome display of hardware understanding.
Overall, Ninja Gaiden Dragon Sword is a worthy title for anyone looking to lose the power source to their console, it’s an action-packed game and will to tide you over until the release of the next console or ac adapter. Team Ninja should be praised for being bold enough to move in such an unconventional direction and although it’s not a typical Ninja Gaiden title, it’s still a pretty decent game that any slack-minded and disorganised gamer should consider.
Piss take by Dr Hamhock MD